Advancing Technology, University of
The Digital Animation Production (DAP) emphasis will provide students with the skills necessary to obtain entry-level positions in the gaming, Internet, film and broadcast industries. Position skills may include 3D modeling, 3D object and character animation, lighting, material painting, special effects, and technical support. In addition, a student completing courses in the DAP emphasis will gain valuable team building, project management, and communication skills. Students can choose between UAT-Online (the distance program) or an on-campus education.
     Emphasis Objectives
  •  Understand the history and theory of animation
  •  Create characters using both 2D and 3D methods
  •  Model simple and complex 3D forms in the computer environment
  •  Apply lighting, shading, and textures to simple and complex 3D forms
  •  Animate simple and complex 3D forms in the computer environment
  •  Composite digital video with 3D animation in the computer environment
  •  Create natural and man-made special effects to be used in 3D animation
University of Advancing Technology
2625 West Baseline Road
Tempe, Arizona 85283

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DigiPen Institute of Technology
DigiPen was established in 1988 by Claude Comair in Vancouver, B.C., Canada. In 1994, after several years of teaching 3D computer animation production , the DigiPen Applied Computer Graphics School officially accepted its first class of video game programming students. The two year video game programming diploma course was the first of its kind in North America. Offered in co-operation with Nintendo of America, this program was created to address the need of the industry to have a formal source of qualified personnel. The following year, DigiPen implemented a revised two year 3D computer animation diploma, from which student work continues to receive awards by many international film festivals as well as industry organizations.

DigiPen Institute of Technology
5001 - 150th Ave, NE
Redmond, Washington, 98052

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Full Sail Real World Education
You watch the credits of action/adventure flicks to see which visual effects house made the explosions. You dream about modeling your own creature in the digital realm. You've got the computer animation bug - and bad. Fortunately, we've got a cure. Full Sail's Computer Animation Associate of Science Degree Program will train you on one of the most powerful software systems in the world, Alias|Wavefront's Maya, in combination with Nothing Real Shake and Maya Live!. Under the guiding eyes of our expert staff, you'll model, bone, skin and animate characters; even bring visual effects together with live action. After graduation, you'll head out to interviews with a demo reel and the knowledge that you've got what it takes to make amazing images never before imagined.

Full Sail Real World Education
3300 University Blvd
Winter Park, FL 32792

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Al Collins College
Collins College is dedicated to providing the very best in career education to its students in a number of career areas, including Visual Communication, Graphic Design, Computer Graphics,Traditional and Computer Animation, Multimedia, Digital Video, Web Design, Interactive Multimedia, Computer Network Administration, Local Area Networks, and
E-commerce Programming.

Collins College
1140 S Priest Drive
Tempe, AZ 85281

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The use of the computer is truly significant to the 21st century. Both at home and at work, computer technology is dramatically changing how we communicate and the ways we acquire and interact with information. Artists and designers exploring the computer's possibilities through their creative work are among those shaping the new medium.

At Ringling School of Art and Design, the Computer Animation major focuses on the principles of motion and conceptual development in the production of individual and collaborative short-form animation.

2700 N Tamiami Drive
Sarasota, FL 34234

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Vancouver Institute for Media Arts
The philosophy of the VanArts Computer Animation Program is to teach the medium of computer animation. Our industry-based curriculum integrates fundamental animation concepts with the creative use of digital animation techniques. Students learn both 3D Studio Max and Softimage XSI, two leading high-end software packages used in the film, gaming and multimedia industries. The VanArts' computer lab is equipped with Windows NT workstations, fully loaded with high-end graphics functionality and performance. Students have full-time access to their own personal workstation for the duration of the program.

Vancouver Institute for Media Arts
837 Beatty Street
Vancouver, BC, Canada
V6B 2M6

Related Game Design School Information

Careers in 3D Animation: Game Design

A designer - or artists - can be an animator, 3D artist/modeler or 2D artist/texturer. Salaries range quite widely, and that doesn't necessarily depend on experience. The reason: some designers just have the right look that is highly sought-after at that moment. Studios will pay big bucks to entice those designers, regardless of their background and experience.

Level Designer
Though it sounds similar and uses some of the same skills as a designer, Level Design is a job unto itself. This involves placing and organizing the structures that make the game world, a feat which is much easier said than done. To create a design that looks natural but striking, a great amount of general knowledge is required. Level Designers need to have some art proficiency, but must also have good spatial awareness, organizational skills, lightning effects knowledge, and even some familiarity with architecture. This position can often pay quite well.

Personnel Production is ensuring that the job gets done in the end, on budget and on time. Production workers can be anywhere from the producers who conceive and oversee the entire project time to the office administrators. With project budgets in the multiple millions of dollars and involving dozens of programmers and designers, simply organizing the project can be an incredible challenge. This can involve writing the documentation, tracking the work and checking the final product for errors.

An audio artist is in charge of doing the audio engineering, sound effects design and musical composition. An audio artist could also work with the production team in recording and editing voice-overs. Support Game development teams rely on other departments within their company, as well as other, smaller firms, to handle the tasks of getting the games out to the public. That can include marketing, customer support and packaging. Finally, the gambling industry needs creative and technical people to create and maintain arcade games, online gambling features and casino games.


Careers in 3D Animation: Where the Jobs Are

Being skilled in 3D Animation doesn't necessarily mean a career with video games. With training in multimedia, art and programming, a designer can easily succeed in other fields.

The academic field and publishers of educational software and games are seeking creative types who are comfortable with multimedia software. Publishers of educational materials need people to design, program and come up with the concepts for CD-ROM games to help Johnny learn to read and write.

Corporate publishing firms need people to create training and simulation software to teach their workers. For example: airlines use flight-simulation packages to keep their pilot skills up to date. Military defense contractors need software to educate their technicians on how to operate satellites, telescopes and other hardware.

Gaming/Gambling Industry
The game industry needs creative and technical people to create and maintain arcade games, online gambling features and casino games. The gambling industry needs people who can design and maintain games that are fun, but based largely on luck. As the Internet gambling industry expands, online casinos are looking for more thrilling games to attract gamblers.

As Internet advertising expands, companies are looking for better ways to attract people to their websites. Interactive ads are becoming a popular way of doing that. Similarly, companies include fun, interactive content on their sites to draw traffic and enforce brand loyalty. Or... use your own creativity...

Related Sites in 3d Design and Video Games

Gamasutra- The Art and Science of Making Games
Register at this site (it's free) and visit it as often as possible. This is the insider look at the game industry with real statistics and real information. Editorials are nice, but Gamasutra offers facts.

Gamespy- Mod World: Volume 6
A good overview of pitfalls that need to be avoided to create a successful mod. At UAT, we have a good number of successful projects. We also have a lot of failed projects. Each of the things mentioned in this article has happened to at least one UAT project. Learn to avoid these pitfalls in your mod.

Layout Galaxy- Flash Game Tutorial
A step-by-step tutorial on creating a game with Flash. Flash is an increasingly popular tool for developing simple but fun games on a low budget. Give yourself a bit of experience with the program and visit this site. Creating your own game should be much simpler after completing this.

And after you've learned all that you can from that: is a site dedicated to Flash games. If you can't figure out how to do it, chances are someone on this site already figured it out, used it, and wrote an article about it. Also, it doesn't hurt to take a look at the games on the site.

Mod Database
Information about nearly every game out there (or at least, every game you can mess with). It also has a myriad of articles and tutorials to help you put together a mod, or at least learn how the process works. Some profanity, but it's too good to pass up just because of that.

HTML Goodies
A good site that'll help you put together a page to display your game. A webpage is like a game's box, and you wouldn't buy a game that came in an unmarked, cardboard box now would you?

High End 3D
This site has tons of information about numerous different 3D modeling programs, including a bunch of great tutorials. If you're planning to do much in the way of modeling, you can learn the basics (and a lot of the not-so-basic) here.

Linux Encyclopedia
Proficiency with Linux continues to be requested by all sorts of companies, game development or otherwise, across the nation, so it wouldn't hurt to brush up on it a bit. This site has more stuff than you'll need to know, but familiarizing yourself with the basics would be a good idea.